The great thing about Kickstarter is that it really insures the developers from an imminent flop since there’s no publishers to answer to. Most of the fans have paid for the game so even if the game doesn’t perform all that well, the backers will still get their games and the studio will make a decent profit from remaining sales with no worry of breaking even on the budget.
The project is basically risk free, said Chris Avellone, who is the designer of Project Eternity and a well-known name.
People paid $3.9 million for the game which is set to release sometime in 2014, and considering the amazing response to the project on Kickstarter, the team has decided to add a bunch of additional stuff to improve upon what was originally planned.
“It doesn’t matter if it’s a flop, although I don’t believe that it will be. The nice thing about Kickstarter is that people have already paid for the title,” he said to Gamasutra.
“So anything else that happens after that is great, but we know what our budget is, and practically speaking, that’s all we’re really focused on: ‘We’re going to make a game for this amount of money.'”
It is a great thing to see developers confident and only focusing on development, because that could really result in a fantastic game.
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