Crash Team Racing Nitro-Fueled’s Latest Patch Uses the Switch’s Boost Mode to Improve Load Times

Load times on other platforms have also seen improvements.

Posted By | On 16th, Jul. 2019

crash team racing nitro-fueled

Remember the boost mode Nintendo sneaked into the Switch in an update to the console a couple months ago? It overclocks the system’s CPU for improvement in load times- and it seems developers are beginning to make good use of it. Crash Team Racing Nitro-Fueled recently received a new update with patch 1.05, and it sees several little improvements made to the game, with one being cutdown on load times.

On the Switch, the game specifically makes use of the system’s boost mode to make that improvement. Meanwhile, other fixes have also been brought about with the update. These include stability fixes while playing online, adjustments made to power-up cooldowns to prevent spamming of certain items, fixes for track exploits, adjustments made to frequency with which tracks are selected in matchmaking lobbies, and more. Of course, the PS4 and Xbox One versions of the game also see load time improvements, but those don’t make use of any boost mode. You can check out the full patch notes below.

Crash Team Racing Nitro-Fueled is currently available on PS4, Xbox One, and PC. Make sure to read our review for the game through here. The game will be receiving its first grand prix event a couple weeks from now.

PATCH NOTES:

All Platforms:

  • Loading time improvements on all platforms
  • Stability fixes when playing online
  • Adjustment to track selection frequency when choosing tracks in online matchmaking lobbies
  • Fix for various track lap exploits
  • Adjustment of global cooldown for power-ups on all players (prevent timeclock/warp orb spamming)
  • Fix to lobbies not repopulating properly after player quits
  • Fix to position shuffling and rewards at race end
  • Various other issues

Nintendo Switch Specific:

  • Improvements to loading times using Boost Mode

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