In an interview with Gametrailers, Crytek CEO Cevat Yerli finally confirmed that the upcoming Crysis 3 would indeed only support DirectX 11. Keep in mind that any cards that are geared towards DirectX 9 and 10 won’t be able to run the game (at least, not properly if the previous Crysis games were any indication).
Yerli stated that he wanted PC gamers to approach the sequel in the same way they approached the first Crysis. Which only makes sense, since the first Crysis pulled a similar stunt by only being playable on DirectX 10. That API was only available on Windows Vista, so if you wanted to play the then revolutionary graphical masterpiece, you needed to upgrade to Vista.
But this is much more serious. DirectX 11 offers tessellation, more advanced shading, reflections quality, improved ambient occlusion and tons of other features that he claims will melt PCs and set the new graphical standard for PC.
However, when the title is also being developed for consoles, which don’t support DirectX 11, then it won’t be built from the ground-up for PC hence failing to take any real advantage of the latest API. We’ll see in good time how Crysis 3 for PC compares to it’s console kin but Crytek has certainly rubbed gamers the wrong way once again.
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