We’ve spoken a lot about Cyberpunk 2077 in recent weeks, but as you’d expect from a game of this size and scope, there’s just so much to talk about. There’s still quite a few tidbits of info and details on CDPR’s massive RPG that we haven’t yet discussed, and in this feature, we’re going to be taking a look at a few such things.
Cyberpunk 2077 being a purely single player game is a decision that has been controversial with many, but CD Projekt RED are using that to do some interesting things with how they tell the game story. Specifically, it seems like cutscenes are going to be a lot more dynamic. During conversations with characters, players will still have control of the camera, and will be able to look around for signs of potential trouble or other points of interest in the vicinity. Interacting with these things could dynamically alter the cutscene and how it progresses.
Conversations with characters in Cyberpunk 2077, it seems, are going to flow a lot more organically than we’re all used to in RPGs. Rather than walking up to a character and pressing an action button to initiate a conversation, when you approach someone, you’ll automatically get some dialogue choices on your screen to begin talking to them. It may seem like a tiny detail, but we expect it’ll be one among several details that will work together to constantly keep players immersed in the game’s world.
There’s still so much about Cyberpunk 2077’s story that we don’t yet know, but one thing that CDPR have made abundantly clear that Johnny Silverhand, played by Keanu Reeves, is going to be a crucial element in the narrative. The former rockerboy has been technically dead for decades by the time the game’s events kick off, but he’s more than just a Navi-like companion character. He has his own motivations and goals, and they may not always align with your own. How V chooses to react to Silverhand and whether or not you trust him will be shaped by how you play the game and what decisions you make in the story.
MORE JOHNNY SILVERHAND DETAILS
As Cyberpunk 2077’s story progresses, the biochip known as the Relic in V’s head will slowly begin taking them over, essentially replacing their personality with Johnny Silverhand’s- and you’re actually going to get to play as Silverhand at times as well. From what we understand so far, these missions are going to be story-specific, and will be limited to memories and flashback where you’ll be embodying the former Samurai rockstar, blasting enemies and making choices. Will we be taking part in some of the crucial moments from the tabletop game, such as Silverhand’s role in the Fourth Corporate War, or how he joined the Central American conflict? That remains to be seen, but the potential is certainly there for some interesting storytelling.
Owing to Cyberpunk 2077’s open world nature and its setting in a vast, futuristic metropolis, it makes sense that players are excited about the possibilities of sandbox-style open world mayhem. But though the game will technically allow you to go on GTA-style rampages, you’re going to have to work for that- this is still an RPG, after all. For instance, you’ll have to unlock and invest in different skills to be able to steal or break into cars in different ways. The Body stat, for example, will allow you to throw NPCs driving cars out of their vehicles, while the Technical stat will govern how well you can hack into stationary cars. In the beginning, you won’t have the ability to steal cars whatsoever.
29 CAR MODELS
We’re excited to see what designs and aesthetics CD Projekt RED come up with for the vehicles that will be populating Night City in Cyberpunk 2077 given its futuristic cyberpunk setting, and so far, it definitely seems like the game won’t be lacking in variety. In total, the game will have 29 different models, but each of these will also have several variants of their own. These variants supposedly won’t just be reskins either, with different elements such as unique windshields and display screens, mine detectors, infrared sensors, and more differentiating the vehicles.
Based on everything that CDPR have said about Cyberpunk 2077’s character creator and customization toolsets, it’s clear that players are going to have a ridiculous amount of options at their disposal, even in terms of some truly granular details. More recently, for instance, it was revealed that players will be able to change and customize even tiny little things such as the style of V’s teeth, or the length of their fingernails. We’re still wondering why those details will matter in a game that’s exclusively first person (especially V’s teeth), but hey- it’s always nice to have more options.
Being an RPG (and one made by CDPR, no less), Cyberpunk 2077 is slated to feature a sizeable cast of potential companion characters, but how friendly (or not) they are to V is going to depend largely on your choices as a player. Building strong relationships with characters and making the right choices will open up more story missions with them, as you’d expect, but even small, passive choices such as ignoring conversations with them will mean that those story missions won’t open up for you. On top of that, companion characters aren’t guaranteed to be your friends forever- make the wrong choices, and you might even make enemies out of them.
While there’s a large focus on stats and progression like you’d expect from an RPG of this size, Cyberpunk 2077, with its FPS combat, also places plenty of emphasis on the immediate action. In combat, for instance, it seems environments and their destructibility are going to be a big focus. From destroying assets in the environment to destructible cover to bullet decals on surfaces to even shooting water pipes and seeing water sprout out, environments in the game will be quite reactive to combat encounters.
Cyberpunk 2077 is a massively anticipated game, and players from all regions of the world are looking forward to getting their hands on it. That’s going to be reflected in its dubbing as well. The game will have full voice dubs across multiple languages, including English, Polish, Japanese, Portuguese, German, French, Chinese, Italian, Spanish, and Russian, with full lip syncing across all 10 languages.
It’s been pleasing to see recent major releases taking major steps toward becoming more accessible experiences, with the likes of The Last of Us Part 2 and Assassin’s Creed Valhalla boasting several accessible features. With Cyberpunk 2077 CD Projekt RED have confirmed that the game will at least feature the option to change the colour and font size of any and all text that appears on-screen- which is a start. Whether or not we can expect more extensive accessibility features remains to be seen.
TWO BLU-RAY DISCS ON PS4
In case you hadn’t caught on, Cyberpunk 2077 is going to be an absolutely massive game, with a plethora of activities spread across a large, dense world, making for a game with dozens upon dozens of gameplay hours. On the PS4, in fact, the game’s physical version will actually ship on two separate Blu-ray discs.
NOT PLANNED FOR XBOX GAME PASS
Given Cyberpunk 2077’s marketing partnership with team Xbox, many have been wondering whether the game will launch on Xbox Game Pass as well, especially since there’s been so many major releases in recent months that have done so. That, however, doesn’t seem to be the case, with CDPR having said that they don’t plan on putting the game on Microsoft’s subscription service. Whether or not the game will eventually join Game Pass, especially since The Witcher 3 did make its way into the catalog, remains to be seen.
PC REQUIREMENTS (4K)
Cyberpunk 2077’s PC requirements have been known for some time now, but with its launch approaching, CD Projekt RED recently unveiled requirements for more graphical settings as well. On 4K (without ray-tracing), you’ll need 16 GB RAM, either an i7-4790 or a Ryzen 5 3600, along with either an RTX 2080S, an an RTX 3070, or an RX 6800 XT.
PC REQUIREMENTS (RTX)
Meanwhile, If you want to play with ray-tracing enabled on minimum settings, you’ll need either an i7-4790 or a Ryzen 3 3200G, with an RTX 2060 and 16 GB of RAM. For 1440p with ray-tracing, you’ll need 16 GB RAM, either an i7-6700 or Ryzen 5 3600, and an RTX 3070. Finally, for the highest possible setting, which will see the game running in 4K with ray-tracing enabled, you’ll need 16 GB of RAM, an RTX 3080, and either an i7-6700 or a Ryzen 5 3600.