Bold ambitions are in mind for the anticipated title.
It’s been a long, long wait for CD Projekt RED’s next title in Cyberpunk 2077. It’s been through 2 high profile delays at this point, making some wonder if it will actually manage to make this year or not. But either way, it’s going to be a longstanding and major project, and the developer is keeping those ambitions high.
In the latest issue of EDGE magazine (issue 348, September 2020), Level Designer Max Pears talked about the game, and what the developers want to achieve. He says there’s something of a competition within themselves to outdo what they’ve done before, specifically the success of The Witcher series that largely put the company on the map. The Witcher 3, specifically, they see as a benchmark for the industry, and they want the same for 2077.
“I mean, there’s no bad blood or ill will towards any other studios or any other games because everyone in this industry moves the medium forward together. But especially coming from The Witcher 3, which was such a huge success with such a great world that people spent hours exploring, it’s very much a competition and a different understanding within ourselves as a team. We’ve set the benchmark already in one previous game, and we’re trying to always do the same. So it’s about always going through and trying to make things better, but it’s also understanding that there is a difference and asking how we push those differences to being a benefit. But yeah, we’re always trying to make genre-defining and groundbreaking games.”
Cyberpunk 2077 is currently slated to release November 19th for PlayStation 4, Xbox One and PC with a Stadia version set to come later. You can check out the latest gameplay footage shown from the game through here.