Cyberpunk 2077 Dev – The Protagonist Is Not A Blank Piece of Paper

"Ultimately, it is up to you, the player, to gauge where your character’s moral compass leads," says level designer Miles Tost.

Posted By | On 18th, Nov. 2018

cyberpunk 2077

While The Witcher trilogy gave players incredible freedom over how the story would progress and what events would unfold, it was still very much Geralt’s story, who was a pre-defined character that we were stepping into the shoes of, rather than shaping him the way we saw fit. With Cyberpunk 2077, CD Projekt RED are going for something a little different. The protagonist, named V, is more about letting players decide who they want to be, which is evidenced by something as simple as the fact that you can choose their gender at the beginning of the game.

Recently, we sent across some of our questions about Cyberpunk 2077 to CD Projekt RED’s level designer Miles Tost, and one of the things we asked him about was how much control players can have over V’s personality. How are they planning on reconciling that with the fact that Cyberpunk 2077 is a very narrative-focused game, and that V, in spite of being more malleable in terms of player choice, isn’t exactly a blank slate?

“There isn’t anything to reconcile,” Tost responded. “You will determine how your character looks like and what kind of abilities they specialize in. Yes, V exists in a world we’ve set up for him/her. They’re a character who, growing up in our version of a cyberpunk world, was inevitably shaped by it. They are not a blank piece of paper — but in a story-driven game, which character ever is? Despite that, ultimately, it is up to you, the player, to gauge where your character’s moral compass leads and what decisions they make. The outcomes are very much in your hands — you can (and will) shape the story you experience.”

It sounds to me like a Commander Shepard-like situation, where you’re very much in charge of the kind of character the protagonist will be, but they will still have defined characteristics of their own that will make them an actual character.

In the same interview, Tost also talked to us about things such as how Night City, the game’s setting, is designed, how much dynamism we can expect to see in its environments, and the possibility of seeing emergent gameplay systems in Cyberpunk 2077. Stay tuned to GamingBolt for our full interview with Tost.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Fable Delayed to 2026

Fable Delayed to 2026

“What I want to assure people of, is that it’s definitely worth the wait," said Xbox Game Studios head Cra...

Assassin’s Creed Shadows is in Need of an Unequivocal Win

Assassin’s Creed Shadows is in Need of an Unequivocal Win

Assassin's Creed Shadows must succeed for its own good.

25 Action-Adventure Games of 2025 to Look Forward to and Beyond

25 Action-Adventure Games of 2025 to Look Forward to and Beyond

With this feature, we will be taking a look at 25 of the best upcoming action-adventure games that will be rel...

Top 25 Hardest Monster Battles in the Entire Monster Hunter Series

Top 25 Hardest Monster Battles in the Entire Monster Hunter Series

The Monster Hunter franchise is full of brutal monsters. Here are 25 of the most challenging and why they're s...

X-Out: Resurfaced Review – Who Said Water Levels Can’t Be Good?

X-Out: Resurfaced Review – Who Said Water Levels Can’t Be Good?

The classic 90s Amiga shoot-em-up finally resurfaces in this modern remake.

Tides of Annihilation May Become Another Breakout Success like Black Myth: Wukong

Tides of Annihilation May Become Another Breakout Success like Black Myth: Wukong

Eclipse Glow's hack-and-slash title draws on Arthurian legend to deliver a gorgeous-looking world with sleek-l...