You won’t be able to go on GTA-style rampages right from the get go.
The freedom it will offer in gameplay has been one of Cyberpunk 2077’s most alluring aspects, and it’s looking more alluring with every little bit of the game’s we’ve seen over the past couple of years. That freedom will also entail players being able to let loose on rampages in the open world of Night City, stealing vehicles, killing NPCs, and committing crimes while escaping law enforcement, like GTA in a cyberpunk setting.
However, things won’t be quite so freeform, as suggested by details revealed by senior level designer Miles Tost during the newest Night City Wire episode (via Twisted Voxel). Cyberpunk 2077 is first and foremost an RPG, of course, which means even these sandbox activities will be tied to your character’s progression. For instance, you’ll have to unlock and invest in different skills to be able to steal or break into cars in different ways. The Body stat, for instance, will allow you to throw NPCs driving cars out of their vehicles, while the Technical stat will govern how well you can hack into stationary cars. In the beginning, you won’t have the ability to steal cars whatsoever.
Meanwhile, any cars that you steal, you won’t be able to keep (though there will be other ways to add those cars to your collections). Players will also be able to enter a dropdown menu in the middle of gameplay to access the list of cars you own, and will be able to summon of these in the open world, a la The Witcher 3’s Roach.
Meanwhile, as far what vehicles players will find themselves behind the wheels of over the course of this game, CD Projekt RED have promised a wide range of vehicles. Some of these were recently showed off in a new trailer. Check it out through here.
Cyberpunk 2077 is out on November 19 for PS4, Xbox One, PC, and Stadia. The game recently went gold, so there probably won’t be any more delays before its launch at this point. The full map of Cyberpunk 2077’s open world was also recently leaked- check it out through here.