In a recent interview with key Sony figures including Andrew House, Mark Cerny and Tetsuo Sumii, Jeuxvideo interviewed Quantic Dream head David Cage who professed his surprise for the console’s power, stating that it allowed for things that were previously impossible with the PS3.
“The PlayStation 4 is a machine on which we’ve been working for a little more than a year now, at Quantic. Honestly, the machine surprised us. We obviously knew that it would be much more powerful than a PlayStation 3, that we were going to be able to do things that were impossible before…
“But now, really, the machine – on a first attempt, on this Dark Sorcerer demo – on which we worked quickly – gave us a level of quality that we didn’t expect. See, it’s a truly HD picture, it’s truly anti-aliasing, a picture that’s extremely stable, extremely fixed, and, more importantly, it throws polygons everywhere, there’s a rendering quality that’s rather unexpected and I think we’re really at the early stages.
“I think people will be very surprised by the quality of the console and to what extent it will be a progress compared to the PlayStation 3. One of the biggest differences between the PlayStation 3 and the PlayStation 4 is that PlayStation 3 was quite arid in terms of accessibility for the programmers. It’s an architecture that was quite uncommon so it took quite some time for developers to really be able to use all the power of the console.”
Cage is currently working on an unannounced game for the PS4, having recently released Beyond: Two Souls for the PlayStation 3.
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