SMOOTHER CUTSCENE TO GAMEPLAY TRANSITIONS
Again, this is an oddly specific thing to point out, but this was a relatively minor but recurring issue with Days Gone. Cutscene-to-gameplay transitions is something video games as a whole have nearly mastered by now, and seamless transitions from one into the other is something we see a whole lot of. In Days Gone’s case, things just felt… choppy. As minor as it sounds, it does contribute significantly to storytelling, so here’s hoping cutscene-to-gameplay transitions in the sequel are more seamless.
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