Dead Space Creator Would Make a Game Based on Alien if He Had Complete Creative Control

Schofield spoke about how he has been using some of his free time to come up with new design concepts for Xenomorphs with Midjourney.

Posted By | On 11th, Sep. 2025

alien rogue incursion cover

Glenn Schofield is known for having worked on one of the most beloved titles in the survival horror genre – Dead Space. In more recent times, however, he has faced a fair number of issues, from the middling critical reception of The Callisto Protocol, to him having to cancel his more recent projects due to lack of funding. In an interview with PCGamer, Schofield has also revealed that he would be up for making a game based on the classic sci-fi horror action franchise Alien.

While he did express interest in the idea, he also noted that he would want to come up with his own take on the Alien franchise, complete with his own ideas of what a Xenomorph would be. He has even gone as far as messing around with generative AI tool Midjourney to try and create different kinds of Xenomorphs. Ultimately, however, he would be happier with working on one of his own projects rather than a licensed IP.

“Let’s say I took on a licence,” he said. “Which I really don’t want to do; I want to make my own. Let’s say somebody came to me and said, ‘We’re going to give you the Alien licence.’ Immediately I could show you, I don’t know, maybe 100 different aliens I’ve made in Midjourney over the last two years, just because I like it. So yeah, I would love to make an Alien game.”

When it comes ideas about potential discussions with Alien IP owner 20th Century Fox – itself owned by Disney – Schofield noted that he would want complete creative control over the project, referring to it as “not even negotiable.”

“I have to own the creative,” he said. “That’s not even negotiable. Because I won’t make a great game unless it’s mine and I’m so ingrained in it—then I will give you 130%.”

Earlier this year, Schofield had spoken about facing difficulties with getting new projects off the ground since his departure from Striking Distance Studios. Among the things he was working on at the time, he also wrote about a project alongside his daughter.

“Over the past eight months, I’ve been quietly working with my daughter, Nicole, on a new game idea,” wrote Schofield. “She came to me with it, and I immediately loved the idea. Something I hadn’t seen before. We’ve been calling it a new sub-genre of horror—not just horror, but something more.”

Difficulties with getting the project going largely came down to budgetary concerns, however. While he had decided on a budget of $17 million for the project at the time, investors weren’t biting, with some asking him to “get it to $10 million”, and then later going even lower, down to $2 to $5 million.

“So last month, we decided to walk away. Some ideas are better left untouched than done cheap,” he continued. “We had a team of six here in the States and a full crew in the UK. Now, everyone’s looking for work. They’re all talented folks—if you’re hiring, let me know.”

In his post, Schofield noted that, with the current state of the gaming industry and the difficulties with getting funding, he might be done with his career as a game director.

“I’m still around, making art, writing stories and ideas and still cheering the industry on,” he wrote. “But maybe I’ve directed my last game. Who knows? If so thank you playing my games.”


Tagged With: , ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...