Death Stranding: No One Actually Understood The Game When Kojima First Explained It To His Team

We're not surprised.

Posted By | On 18th, Jun. 2017

death stranding

Hideo Kojima says that when he first explained the concept of Death Stranding and what he wanted to do with the game to his team at Kojima Productions, no one understood him. In an E3 Coliseum Panel in which he spoke with film director Jordan Vogt-Roberts (who is also slated to direct the Metal Gear Solid film) about the films that influenced him as a game-maker, Kojima spoke briefly about how he pitched his upcoming game to his team, and how they reacted to his ideas.

“Every time I think of a plan, I explain what I’m thinking for the game system,” Kojima said through a translator. “The first people I explain this to is my team. For Death Stranding, I started explaining a year ago to the team what I wanted to make. No one got it! Because I was trying to make something new and something different. So for me, I personally think that if people are opposed to you, then you’re on the right track. That’s game making for me.”

Well, we can’t blame them, really. We’ve seen two trailers of the game so far, and even though Kojima has been fairly tight-lipped about his game other than those two trailers, we still don’t understand what it is. Whatever it is, though, we do know that we need to play it as quickly as Kojima can give it to us.

Thanks, Gamesradar!


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...