Tomorrow is the big day when Kojima Productions’ Death Stranding will launch on PC. The game was always a looker ever since its launch last year on PS4, but with a new range of options on PC, it promises to be even more lovely. One of those features will be Ultrawide support, something only the PC version will offer, and it seems the game’s Art Director is impressed.
Sitting down with Geoff Keighley, the game’s Director, Hideo Kojima, and Art Director, Yoji Shinkawa, spoke about the PC port. Shinkawa hyped it up using an interesting parallel, saying that with the new upgrades, especially the Ultrawide support, it gave the game more gravity. He said the PS4 version was like watching a TV drama, with the PC upgrading that look to something more akin to film.
“Of course, compared with the PS4 version, the resolution and the frame rate have been upgraded,” he said via translator. “But the biggest surprise I think that people will get is that we supported the 21:9 ultrawide screen, and this is surely expanding the horizontal perspective to bring you like dive into the game with the immersion and the presence with it. Also, when you have this wider horizontal perspective, you can see more enemies and also you can kind of find where you want to go, because the amount of information is actually just much more viewable.
“So compared to the previous one, I could kind of say that you’re kind of watching a TV drama in the previous game, but this time in the PC version it’s more you get the impression that you’re watching a movie at the cinema.”
It’s an interesting analogy, and I imagine one that may comes off as a little bit more down on the original PS4 version than intended, which still looks quite good, but as often is the case the PC version of the game definitely has a new set of bells and whistles. The game will be available on PC starting tomorrow, July 14th.
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