Death Stranding Uses Photogrammetry Techniques To Scan In-Game Data

Kojima being Kojima and pushing for state of the art tech again.

Posted By | On 25th, Dec. 2016

death stranding

Hideo Kojima has always been known for his relentless march towards the latest and greatest tech available on hand; his games are technical marvels, and there is truly a joy to be derived for the technology enthusiast at dissecting just al the new technologies that went into their making, and all the really creative ways Kojima put them to good use.

With Death Stranding, however, you would have been forgiven had you thought this would not be the case. After all, Kojima is using a third party’s engine here with Guerrilla’s Decima Engine, isn’t he?

However, Kojima being Kojima, he has managed to figure something out after all. Speaking to Sugoi Japan in an interview, Kojima talked about the new photogrammetry techniques he is using for Death Stranding. “Death Stranding uses Photogrammetry scans made from 360° photographic data, and performance capture technology to record actor/actress performances. These are then integrated and rebuilt in the game engine. These methods are completely different from those used in movies, so performers need to first think “This sounds interesting, I’d like to try this new stuff”, or they won’t take part in the project,” Kojima said.

Honestly, I don’t understand the exact specifics, but I do understand that Kojima is going to painstaking lengths to recreate a sense of space and scale in his game. Death Stranding truly looks set to be great.


Keep On Reading!

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

An alleged internal email cites mixed "player feedback and retention results" alongside "challenging market co...

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Much like the base game and previous releases, Capcom could be preparing a beta test for the expansion ahead o...

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2 takes us to a corner of NYC that doesn’t pull its punches, delivering a neat little adventure...

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The first of a two-part expansion retails for $14.99 and offers a new location, companion gear, Perks, Flaws, ...

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

Is it even a GTA game if you’re not committing any crimes? But we think GTA 6 could make getting away with t...

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake's new visuals and great performance make this a beautifully paced ...