Death Stranding’s Traversal Could Have Been Different, Reveals Kojima

Sam was a much faster man in early builds.

Posted By | On 08th, Nov. 2019

death stranding image 6

Death Stranding is finally here after many years of vague teasers and somehow even vaguer gameplay videos. The game is noteworthy for its slow pace and traversal system that puts an emphasis on slow and steady over the quicker pace of most games. That’s proven to be polarizing to some, but it wasn’t always this way. Apparently, the game’s traversal was much swifter in earlier builds.

In the livestream to countdown to the game’s launch, which  you can see below, Director Hideo Kojima talked about at one point Sam could carry heavy gear and weapons, as well as being a much faster character and able to jump over things and scale things at a faster rate. Considering how part of the game’s idea is its slowness and struggle to overcome the mundane, they scaled it back thinking the more encumbered feel fit the game more.

“In fact, as we saw Sam traveling in the previous clip, we also tested exactly the opposite of things, which makes him wear the heavy power gears and carry a lot of devices and weapons, which could technically enable him to jump all over those places. It’s not something new.

“Therefore I decided not to do this in the middle of the process.”

Death Stranding is available now for PlayStation 4 and will release in 2020 for PC. For a look at the mysterious BT entities in the game, we’ve got you covered through here.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

15 Best Weapons in the Entire DOOM Franchise

15 Best Weapons in the Entire DOOM Franchise

With Doom: The Dark Ages quickly approaching, we take a look back at 15 of the best weapons the series had to...

Cronos: The New Dawn Channels Dead Space in Harrowing New Gameplay

Cronos: The New Dawn Channels Dead Space in Harrowing New Gameplay

Various weapons from the sci-fi survival horror are showcased while Bloober Team warns to not let the monstros...

Assassin’s Creed Shadows Hotfix 1.0.3 Features PS5 Pro and Gameplay Fixes

Assassin’s Creed Shadows Hotfix 1.0.3 Features PS5 Pro and Gameplay Fixes

The hotfix resolves crash issues on the PS5 and a graphical issue that occurred when enabling HDR and PSSR on ...

MOUSE: P.I. For Hire Introduces Sci-Fi Weapons in New Gameplay Trailer

MOUSE: P.I. For Hire Introduces Sci-Fi Weapons in New Gameplay Trailer

The latest trailer introduces a corrosive Turpentine Gun, a Freeze Ray that immobilizes targets, and a mind-co...

Marathon’s Closed Alpha Minimum PC Requirements Revealed

Marathon’s Closed Alpha Minimum PC Requirements Revealed

On the lower end, Bungie's extraction shooter needs an Intel Core i56600, a GTX 1050 Ti, 8 GB of RAM and only ...

Mario Kart World Direct is Approximately 15 Minutes Long

Mario Kart World Direct is Approximately 15 Minutes Long

The presentation will provide new details about the kart racer before its worldwide launch on June 5th for the...