Hunters may be the hardest class to play, if only because they are easy to take down, but they can be truly fulfilling if you master them. Hunters move quick, have a fancy triple jump, and can therefore dodge incoming attacks and projectiles far better than the other two classes. the trade-off, as implied before, is lower health.
If you prefer melee play (which really, you shouldn’t be playing as a Hunter if you do, but okay), select the Arcstrider subclass for the Gambler’s Dodge, which allows for better melee play. For ranged combat, select Gunslinger, so you get Marksman’s Dodge.
Hunters have three sub-classes:
- Arcstrider
- Gunslinger
- Nightstalker
ARCSTRIDER
- Allows for High Jump, Strafe Jump, and Triple Jump
- Specializations: Way of the Warrior (a balanced build for melee and movement) and Way of the Wind (emphasis on movement)
- Super: Arc Staff (create and defeat enemies with a staff made of pure energy)
- Grenade Type: Arc (with Skip, Flux, and Arcbolt variants)
GUNSLINGER
- Specializations: Way of the Outlaw (increase the length of your team’s kill streaks and on the amount of enemies killed with the Golden Gun) and Way of the Sharpshooter (increase the duration of your Golden Gun and increase its damage)
- Super: Golden Gun (summon a flashing pistol to disintegrate enemies)
- Grenade Type: Solar Grenade (with Swarm, Incendiary, and Tripmine variants)
- Allows for High Jump, Strafe Jump, and Triple Jump
NIGHTSTALKER
- Allows for High Jump, Strafe Jump, and Triple Jump
- Specializations: Way of the Trapper (To track and mark enemies) and Way of the Pathfinder (To take enemies out)
- Super: Shadowshot (Ensnare enemies with conjured Void achors)
- Grenade Type: Void (Voidwall, Vortex, and Spike variants)
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