Destiny 2 Masterwork Weapons Will Receive Improved Drop Rates

Bungie working on a "new mechanism" to ensure guaranteed drops after long dry spells.

Posted By | On 20th, Dec. 2017

Destiny 2 Masterworks

Bungie’s Destiny 2 has been involved in one controversy after another since launch but one of the better additions its seen is Masterworks. This new weapon tier adds slight improvements to range, handling, magazine capacity and reload speed of weapons with multi-kills awards Orbs of Light. Supers have thus become frequent in PvE activities.

However, the rate at which Masterworks drop has been rather sporadic. To address this, Bungie announced that it’s working to implement a “a new mechanism that we can use to limit long dry spells in Masterwork drops due to bad RNG.” This means that if you haven’t had a Masterwork drop in a set amount of time, then you’re guaranteed a drop at some point.

Other factors like costs for Masterworks will also be examined along with Masterworks armour (though their bonuses won’t be as significant). Expect all these changes to arrive sometime in early 2018 especially as Bungie takes off for the Holidays. In the meantime, it’s not a bad idea to play Larian Studios’ Divinity: Original Sin 2. Check out our review for the same here.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...