Titans are arguably the best class for newcomers- they can take a beating, they have a lot of health, and their abilities are tailored to get them through sticky situations. The trade off here is that what you get early on is what you get, period- and that, of course, they don’t lend themselves as well to mobility.
When playing as a Titan, you can either play as a Stroker, which gets you the hugely offensive Fists of Havoc ability, or you can play as a Sentinel, which gives you the Sentinel’s Shield, which blocks all incoming shots for your team. I would recommend the Sentinel, if only to have a more balanced build.
Titans have three sub-classes:
- Striker
- Sentinel
- Sunbreaker
SUNBREAKER
- Grenade Type: Solar (with Incendiary, Thermite, and Fusion variants)
- Allows for High Lift, Strafe Lift, and Catapult Lift
- Specializations: Fire-Forged (emphasis on your Super’s offensive capabilities) and Code of the Aggressor (emphasis on area of effect abilities)
- Super: Hammer of Sol (Conjure fire hammers to throw at your enemies)
STRIKER
- Allows for High Lift, Strafe Lift, and Catapult Lift
- Specializations: Code of the Juggernaut (emphasis on melee attacks) and Code of the Earthshaker (get the Shoulder Charge)
- Super: Fist of Havoc (slam the ground for a devastating attack)
- Grenade Type: Solar (with Solar, Firebolt, and Fusion variants)
SENTINEL
- Super: Sentinel Shield (negate all incoming damage)
- Allows for High Lift, Strafe Lift, and Catapult Lift
- Specializations: Code of the Protector (melee attacks get Support abilities) and Code of the Aggressor (emphasis on offense)
- Grenade Type: Void (with Magentic, Voidwall, and Supressor variants)
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