Destiny 2 Update 2.1.0 Now Live, Season of The Forge Begins

Weapon buffs and changes, new seasonal items, and more arrive in latest update.

Posted By | On 27th, Nov. 2018 Under News

Destiny 2_Forsaken

Along with new information on the content calendar heading into 2019 and the upcoming Black Armory, Bungie has also released update 2.1.0 for Destiny 2. It marks the beginning of Season of the Forge, while adding several fixes for Supers like Chaos Reach, Nova Warp, and Spectral Blades. Weapons have also been slightly tuned in the process.

While Chaos Reach has had several issues fixed – like not penetrating allies’ Banner Shields or dealing damage to Taken Blights – the Super cancellation bug still persists. Fortunately, Bungie has noted that a fix will arrive on December 4th, which is when Black Armory launches. In terms of weapon changes, SMGs now have slightly higher range and high impact Scout Rifles deal slightly more damage.

Unfortunately, fans of the IKELO SG shotgun might be annoyed to learn that its Trench Barrel perk will deactivate after three shots. Ace of Spades’ Memento Mori perk has also been reduced to five bullets. However, it can now be refreshed on reloading, thus ensuring a continuous supply of bullets with extra damage. Check out the full patch notes below, or from the horse’s mouth itself through here.



Chaos Reach

  • Fixed an issue in which having multiple Chaos Reach beams active at one time caused their visual effects to merge together
  • Fixed an issue to allow Chaos Reach beams to penetrate friendly Banner Shields
  • Fixed an issue in which Chaos Reach did not damage Taken Blights
  • Note: Changes to Chaos Reach Cancellation will come with Destiny 2 Update 2.1.1, scheduled for 12/4/2018

Nova Warp

Fixed an issue in which Nova Warp would sometimes fail to detonate on release.


Fixed an issue in which Sentinel Shields and Banner Shields would lose energy when guarding near friendly detonations (most notably Thundercrash)

Spectral Blades

Retuned the Spectral Blades Super to increase the reliability of melee attacks in PvP and to bolster the effectiveness of Super’s stealth capabilities

Burning Maul

Decreased camera shake and screen flash on hit in an attempt to alleviate feelings of motion sickness when using the Burning Maul Super


Adjusted camera during flight sequence in an attempt to alleviate feelings of motion sickness when using Thundercrash Super

Exotic Armor

  • Fixed an issue in which Ophidian Aspect was not increasing the melee range on various Warlock charged melees (Igniting Touch, Ball Lightning, Entropic Pull, Devour, and Atomic Breach)
  • Fixed an issue in which buffs granted by Lunafaction Boots would last for only 15 seconds inside Well of Radiance rather than the entire duration
  • Fixed an issue on Ursa Furiosa so that Super gain from guarding is more consistent between PvE and PvP


Warden’s Law

  • Replaced perks on Warden’s Law that did not function properly with the weapon’s archetype
  • Triple Tap replaced with Feeding Frenzy
  • Fourth Time’s the Charm replaced with Zen Moment
  • Warden’s Law now has bullet contrails
  • Updated the intrinsic perk text on Warden’s Law to distinguish it from Aggressive Burst Sidearms

High-Impact Scout Rifles

  • High-Impact Scout Rifle damage increased by 1.87%
  • Dev commentary: Previously it was possible to, at VERY high resilience levels, survive three headshots from a high impact scout rifle. This change will ensure that players at any resilience level will be defeated by three headshots.
  • Note: A fix that will return High-Impact Scout Rifles to 150 RPM is planned for Destiny 2 Update 2.1.1, scheduled for 12/4/2018


  • Rapid-Fire Frame on Shotguns now increases the reload of all Shotgun shells when empty instead of just the first shell
  • Trench Barrel perk now deactivates after three shots
  • Trench Barrel description updated to reflect new behavior and also fix an error where it called out increased accuracy instead of increase reload speed

Submachine Guns

Slightly increased range on Submachine Guns

Machine Guns

Slightly increased accuracy on Machine Guns

Exotic Weapons

Prometheus Lens

Prometheus Lens damage increased by 10%

Hard Light

Fixed an issue where Hard Light could overpenetrate an enemy Banner Shield”

Ace of Spades

Memento Mori reduced to five bullets, but can now be refreshed on reload without having to get rid of all the bonus damage bullets


  • Fixed mantle animation for the Queenbreaker
  • Fixed an issue where some particle effects were appearing in first-person view when using One Thousand Voices
  • Fixed an issue where Bows would sometimes become invisible when equipped
  • Polished the Blade Barrage animation for when the player is holding a Bow
  • Buffed out a missed spot on the Refer-a-Friend Borealis ornament
  • Fixed an issue that would delay the nocking of an arrow when the player picked up ammo while the Bow was both stowed and out of ammo
  • Fixed an issue where the Headseeker perk would no longer function after being activated numerous times without dying
  • Fixed an issue where the Ikelos Hand Cannon and Shotgun where displaying icons for Malfeasance and Chaperone in the obituary
  • Polished Grenade Launcher strafing animations to remove up and down reticle veering
  • Polished Grenade Launcher animations while jumping to prevent stocks from blocking the first-person camera
  • Polished Sniper Rifle and Machine Gun animations while jumping to prevent stocks from blocking the first-person camera
  • Fixed an animation issue that would occur when firing and walking with a Machine Gun
  • Polished Tractor Cannon’s sprint animation to feel more natural
  • Fixed an issue where Swords dropped with mods intended for Rocket Launchers, and Rocket Launchers dropped with mods intended for Swords
  • Rapid Hit now displays a status effect buff on activation
  • Known issue: Sniper Rifle precision kills will stack the perk twice; this will be fixed in a later patch
  • Updated Oathkeeper’s Exotic perk to remove text for Bow charge speed
  • Tireless Blade perk description updated to match actual behavior where ammo is returned on every other powered Sword kill
  • Fixed an issue where the Momentum Transfer perk was not functioning properly



  • Mayhem will return as a 6v6 rotating playlist with scoring support for new Forsaken Supers
  • Lockdown and Showdown will return as rotating playlists and have been added to Private Matches
  • Scorched and Team Scorched have been added to Private Matches
  • New Shaxx lines, spread between Rumble, Lockdown, Showdown, and a few special medals
  • Single round modes (Clash, Control, etc.) now end with a “Match Complete” countdown similar to those displayed at round complete in round-based modes
  • Added new Crucible medals and associated Triumphs for Forsaken Supers, the Machine Gun weapon archetype, and the Lockdown game mode
  • Added two new gold-tier medals—happy hunting!
  • Fixed an issue where “The Cycle” medal was not being tracked properly
  • Iron Banner now awards unique Iron Banner-themed medals with unique audio cues
  • Iron Banner uses new unique Match Complete banners


  • Valor and Glory are now subdivided into three sub-ranks similar to Gambit
  • Valor and Glory have NOT subdivided the Legend rank
  • Valor does NOT require players to win at Legend


  • Shaxx has a new rotation of items available for direct purchase.
  • Players must earn Valor to collect these items
  • A new set of Seasonal Items has been added to Shaxx’s inventory
  • Previous seasons’ exclusive items have been removed
  • A new pinnacle weapon quest has been added to Shaxx’s inventory
  • To allow players to make progress on any character, each step features account-wide objectives
  • This quest requires two types of objectives to be completed: Reach a specific Rank and complete a specific Triumph; players can complete these objectives in any order
  • Previous pinnacle weapon quests continue to be available on Shaxx.



Adjusted Infamy rank rewards to better match Valor and Glory. Subdivision rank ups will now always award Gambit Legendary gear

Bounties and Quests

  • Infamy Rank Point rewards from all Gambit bounties have been doubled
  • Many bounties have had their objectives retuned to take less time and be easier to complete
  • Added a new daily bounty for killing Primeval envoys, and slotted it into the daily rotation
  • Fixed an issue where the Malfeasance quest could be progressed in Crucible modes
  • NOTE: Once S5 begins and Infamy is reset, you must play one Gambit match before redeeming any bounties. Players who turn in these bounties after Season of the Forge begins, but before playing a Gambit match, will not correctly receive points to their Infamy rank from these bounties.

Primeval Mechanics

  • Catch-up mechanics have been adjusted to ensure that the leading team retains more of an advantage
  • The trailing team will now receive a maximum of only one bonus stack of the Primeval Slayer buff (previously, they received up to three stacks depending on how far behind the trailing team was)
  • The time before the bonus stack kicks in has been increased to 32 seconds, up from 22 seconds
  • Primevals will hard ping less often, to reduce stunlock against highly coordinated teams


Further addressing error codes that could occur during matchmaking, leading to potential quitter penalties

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