Destiny Raid Matchmaking in Discussion at Bungie

"You don't need to sell us too hard on the value of matchmaking."

Posted By | On 06th, Oct. 2014

destiny ps4 exclusive content

Among the many complaints for Bungie’s Destiny is the difficulty in picking up fireteam members for Raids. Players have been suggesting some form of matchmaking be implemented despite Bungie revealing why it’s pertinent that only closely-knit teams tackle the Vault of Glass.

Community manager David “Deej” Dague spoke about the same on the latest weekly update and revealed that, “You don’t need to sell us too hard on the value of Matchmaking at Bungie. It’s something we helped to pioneer.

“Yet, we understand its limitations. In the recipe of a Bungie game, Matchmaking has always contributed the ingredient of a team built to play one match of competitive multiplayer. As you’ve probably witnessed in recent weeks (or years), many of those fresh allies have failed to go the distance together.

“The Raid was designed for solid teams of killers who have made a commitment to solve a dense and explosive riddle. Most of the raiding parties who have emerged victorious from the Vault of Glass have sworn that one weak link would have doomed their chain. There have been other stories, of course. We’ve heard tell of Guardians who met each other just outside the door that leads into that vault. Strange tales have reached our ears – tales of total strangers who have banded together to see the Raid all the way through to a triumphant finale.

“Those stories surprise us, but the players of our games always have. The best I can do to answer your question is to let you know that you’ve been heard. We’re having conversations about how Matchmaking might support the more challenging activities in Destiny. It’s a start. Keep sounding off about it, and maybe someday some matchmade Fireteam mates will hear you, too.”

Any other changes you want to see in Destiny? Let us – and Bungie – know about it in the comments.


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