Breathing new life into the storytelling.
Bungie’s upcoming persistently online and connected shooter, Destiny, looks like it will be revolutionary not just for its living, breathing world, and the plethora of possible ways that it looks like it will offer to the players to interact with the environment, but also for its storytelling, which seems like nothing else in shooters yet. Now, Bungie has announced that it will be using Faceware’s motion capture technology to adequately be able to tell the story it wants to tell.
“When we develop a game at Bungie, our goal is to fuse brilliant technology, beautiful art, compelling stories, and deep gameplay into games that audiences worldwide want to play,” said Dave Lieber, Cinematics Supervisor at Bungie, Inc. “Faceware has been used on Academy Award-winning movies and some of the highest grossing AAA videos games of all time. There’s a reason for that: their products are production proven, easy to use, and indispensable to any team wanting to elevate the realism of their character performances without being locked into a particular capture pipeline, rig or art style.”
“Bungie’s artists have the flexibility to build upon a real-world performance, and easily add their own artistic touch, as desired,” added Pat Jandro, Bungie’s Lead Facial Animator.
“Bungie has produced some truly amazing titles over the years. They are one of the best in the business,” said Pete Busch, VP of Product Development at Faceware Technologies. “All of us at Faceware are honored that Bungie has chosen our products yet again. We can’t wait to see what they create for Destiny.”
Destiny is due in September this year for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. it is being published by Activision. No PC or Wii U versions have been announced yet.