Detroit: Become Human Dev “Didn’t Want to Do Sci-Fi”

David Cage wants the world to "look familiar to the player".

Posted By | On 29th, Oct. 2015

Detroit Become Human

Quantic Dream finally revealed its newest project during Sony’s Paris Games Week show with Detroit: Become Human, which featured a nod back to the PS4 tech demo “Kara” in its protagonist. The game will serve as an interesting look at androids and their place in a contemporary society but focuses more on what makes us all human. In a recent video, director David Cage talked about avoiding too much science fiction when creating Detroit.

“We didn’t want to do sci-fi. We didn’t want to invent any technology that doesn’t exist in labs today. We wanted the world to look familiar to the player, so they really feel like ‘oh, I know this place. This is a real place,’ but at the same time be surprised around each corner.”

Though the city of Detroit definitely feels more futuristic, there is still that balance with the contemporary nature of the city that Quantic Dream is working to maintain. “Detroit is really a fascinating place. It’s a great place for industry, but also a great place for creative people and artists of all kinds. We thought well if one day an android industry has to appear somewhere, it should be in Detroit. It would be a logical place in many, many ways.

“We went there and really explored the city inside out and yes, we’ve seen the abandoned churches and the abandoned places. At the same time, we saw fantastic places, we met fantastic people and you could really feel the energy that was there and that was very, very inspiring.”

Detroit: Become Human will be out on PS4 with a release date still to be announced.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Lorelei and the Laser Eyes from Sayonara Wild Hearts Dev Launches May 16th

Lorelei and the Laser Eyes from Sayonara Wild Hearts Dev Launches May 16th

Published by Annapurna Interactive, the surreal non-linear mystery adventure will be available for Nintendo Sw...

SteamWorld Heist 2 Announced, Launches August 8th for Consoles and PC

SteamWorld Heist 2 Announced, Launches August 8th for Consoles and PC

The latest adventure in the SteamWorld franchise features naval combat, a Job system for mixing and matching a...

Teenage Mutant Ninja Turtles: Splintered Fate Launches for Switch This July

Teenage Mutant Ninja Turtles: Splintered Fate Launches for Switch This July

The action roguelike title, which launched for Apple Arcade last May, is making the jump to Nintendo's platfor...

15 PS5 Games That Are Extremely Addictive

15 PS5 Games That Are Extremely Addictive

With this feature, we take a look at 15 of the most addictive games that you can try right now on the PS5.

The Best PS2 Games of All Time [2024 Edition]

The Best PS2 Games of All Time [2024 Edition]

With this feature, we will be taking a look at 15 of the best games from the PlayStation 2's vast library.

Exodus Interview – Narrative Director Drew Karpyshyn Talks Time Dilation and Player Choice

Exodus Interview – Narrative Director Drew Karpyshyn Talks Time Dilation and Player Choice

Karpyshyn speaks with GamingBolt about how Exodus' central narrative hook will enable long-term choice-and-con...