Detroit: Become Human Developer Wanted To Push Boundaries With The Game

"We hope that players, even if they are not interested in the technology behind all this, will like the result on screen."

Posted By | On 30th, Jun. 2016

Detroit Become Human (3)

I’m not usually a fan of David Cage’s games – Heavy Rain was fine, but Beyond: Two Souls was pretty bad – but Detroit: Become Human actually looks pretty good. I mean, it’s still the antithesis of everything that I want from video games as a medium, but it looks like it’s going to give players far more agency than any previous Quantic Dream game has.

Speaking about it in a video interview on the PlayStation Blog, transcribed by Destructoid, Cage spoke more about some of his ambitions for Detroit. He talked about the technology that he is using to push boundaries in interactive storytelling with the new game, and expressed his hope that players appreciate the end result.

“All our character are real people,” Cage said. “We do a casting session and we find the right actor for the role, then scan his face in 3D, scan his body, recreate his avatar, get him on set and performance capture, and record his performance.”

“We wanted to push the limits with Detroit and have an engine that would offer us more features regarding cinematography in particular,” Cage continued. “So, we wanted to work on realistic lighting, especially. So we re-developed an entirely new engine from scratch pretty much.”

“We play with all this technology and players don’t need to care about all this because it’s just interesting for geeks and developers but actually we really enjoyed doing these things. We hope that players, even if they are not interested in the technology behind all this, will like the result on screen.”

Detroit: Become Human will launch exclusively for the PlayStation 4 in 2017.


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