Art design
Why play a game if it looks like crap? That’s where the new art style of DE:HR comes in. If you’re tired of the same old crumbling buildings rendered in a million shades of brown, then you’ll be in luck. The blend of Renaissance style architecture and culture with the more standard cyber-punk landscape is sure to turn a few heads. You also have to love the black and gold colour palette. Take that generic sci-fi colour schemes.
Important conversations
Remember those guys from your youth who skipped all the cut-scenes and conversations in the games they played? I used to scorn such behaviour, for it meant they weren’t even trying to enjoy the game’s rich story. Looking back on it, the dialogue in those games of old was generally pretty mediocre, so I can somewhat level with their point of view now. Things have been looking up as of late though, with game scripts getting better all the time. DE:HR looks like a step up further still with the conspiracy riddled stories that made the first game so intense making a welcome return. That and you’ll feel more invested in the dialogue due to…
Choices that make a difference
The usual choice of whether you’re going to be a good or evil character has permeated many titles and, reductionist moralities aside, it doesn’t really change much. The occasional line of speech or the equipment types you receive, but nothing particularly game-changing ever transpires. Deus Ex was different however, offering genuine changes based on your actions to the story, characters and enemy AI as well. From the recent video that showed many different ways of clearing a level (seen above) this trend looks to continue in Human Revolution. Nothing like meaningful decisions to keep you on your toes.
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