IMPROVED BOSS BATTLES
One of the major criticisms leveled at Deus Ex: Human Revolutions was that its boss fights were poorly designed and simply did not match up to the consistently high quality of the rest of the game. People complained that if they were to focus on developing the hacking or stealth branches of their characters more, boss fights would be favoured unfavourably against them, not to mention the fact that they were just poorly designed in general. Well, it looks like developers Eidos Montreal are going to fix that issue with Mankind Divided, and they have promised that boss fights will be better designed, and designed in a way that players could tackle them with both, an offensive approach and a stealthy approach.
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