“For us and most other indie developers this is not going to make any big difference,” says Mark Aldrup of Headup Games.
The Xbox Series X and PS5 are pretty evenly matched when you look at their net hardware, but both of them have advantages over each other in specific areas. Microsoft’s console, for instance, comes out on top in terms of pure, raw power, with a GPU of 12 teraflops, as compared to the PS5’s 10.28 teraflops GPU.
How will that, however, affect games in the coming years, especially those that release across both consoles? Can we expect multiplatform titles to look noticeably better on the Xbox Series X than they do on the PS5? According to Mark Aldrup, chief technology officer at Headup Games – who recently published the ClockStone-developed Bridge Constructor: The Walking Dead – that won’t be the case.
Speaking to GamingBolt in a recent interview about the same, Aldrup said that the gap in the two consoles will only make a difference to the AAA development studios- and even in that case, players shouldn’t expect games to look significantly better on Xbox than on PlayStation.
“For us and most other indie developers this is not going to make any big difference,” Aldrup said. “For AAA development studios this might result in a slightly higher performance, but this is also very dependent on other factors than only the theoretical TFLOPS. I don’t think that we’re going to see games on Xbox Series X that look significantly better than their PS5 counterparts.”
Our full interview with the people behind Bridge Constructor: The Walking Dead will be going live soon, so stay tuned for that. The game is available now on PS5, PS4, Xbox Series X/S, Xbox One, Nintendo Switch, PC, iOS, and Android.