"For us and most other indie developers this is not going to make any big difference," says Mark Aldrup of Headup Games.
Creative director Daniel Wagner speaks with GamingBolt about the upcoming platformer.
No joke here, zombies and bridges together at last.
Pumpkin Jack developer Nicolas Meyssonnier and Headup Games' Mark Aldrup speak with GamingBolt about the upcoming platformer.
Colt Canyon developer Jonathan Mannshoven speaks with GamingBolt about the upcoming pixel art wild west shooter.
Dead End Job developer Tony Gowland feels Stadia has a better shot at success if it tries to create its own space in the market.
Tony Gowland, developer of Dead End Job, sees a pattern in the ongoing cross-play issue.
Windscape developer Dennis Witte talks to us about his upcoming action adventure title.
The people behind the upcoming Silver Chains talk to us about its atmospheric horror.
Mark Aldrup, head of development at Headup Games, talks about what he expects out of ninth gen consoles.
Featuring non-linear exploration, dungeon crawling, and more.
The game was set to digitally release on April 24 with a physical edition set to release on June 14.
"When playing photo realistic AAA multimillion dollar games you will be able to see differences."
Features 400 hours of gameplay and local co-op.