CCP Games’ Sean Decker talks about learning from the mistakes of DUST to create something truly great.
After announcing Project Legion at the EVE Fanfest, which was met with some criticism by fans after it was revealed to be a re-imagining of DUST 514 for the PC, VP of product development at CCP Games Sean Decker spoke to Polygon about learning from the mistakes of the latter to make a compelling project that fans will like. Of course, the success of the game will still depend on feedback from fans.
“I ran DICE for awhile, and the first shooter game out of DICE was a game called Codename Eagle, which tons of people don’t know anything about, and never would, and probably shouldn’t. It was horrible, and at the end of the day, teams usually have to do multiple iterations of something to get to something really great.
“We want to take the things we’ve learned from DUST, and yes it’s in the same IP, same place and all the rest of it, but we want to do some fundamentally different things with it that we feel we missed out on and that we didn’t do right. Honestly, we didn’t make a great game to begin with. It has to be a great game. We tried to do too much [with DUST] honestly in terms of connecting it into the universe and there’s this MMO piece and all the rest of it.
“If Legion does well, we’ll continue to invest in it. If it doesn’t, we’ll open up some beers, have some fun and say,’Ok, that was fun, let’s do something different now and go again.’”
This doesn’t mean that DUST 514 will be going anywhere any time soon. “In terms of three years from now, if there are tons of people playing it, and people are really enjoying it, we’ll keep doing it. It’s as simple as that, and I think it’s true for any game service.”
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