Techland’s Tymon Smektala believes cloud gaming opens up many possibilities.
For those who are unaware, Dying Light first came out a year ago. Back then, the PS4 and Xbox One were fairly new to the market and the development team behind those two consoles were slowly pushing out performance improvements. A year later and both Sony and Microsoft have unlocked the 7th core of both console’s CPU thereby giving a decent boost to the performance of the games using them.
Techland are currently working heads down on Dying Light’s upcoming expansion pack, The Following and the lead producer of the title, Tymon Smektala has revealed to GamingBolt that they are using the extra CPU core on the consoles.
“Dying Light was made and optimized to work on 6 cores since that’s what was available when we made the game. So the opening up of the 7th core CPUs on both platforms simply gave us a good reserve of processing power,” Tymon tells us. “It essentially gave us a helping hand in dealing with more processor intensive situations, but given when Dying Light was developed, it simply means we use the additional CPU power as a nice to have and not something we need have to rely on.”
Tymon also gave his take on cloud based graphics processing and stated that they are definitely considering its potential.
“New tech is always welcome and whenever stuff like this comes out our engine and R&D teams are on it right from the start to see what can be done. I can’t say how much we could using the tech now for Dying Light since it’s an existing game that runs on multiple platforms. But in the future, we’d definitely consider its potential. You can already see examples of upcoming games using the tech and it just opens up so many possibilities,” Tymon added.
Dying Light: The Following launches next month for the PS4, Xbox One and PC.