Elden Ring: Shadow of the Erdtree Patch Nerfs Final Boss

A venerable menace for many players at launch, the expansion's final boss has seen nerfs to damage, range, and stamina damage.

FromSoftware has released a new patch for Elden Ring, and while it applies to the game as a whole, it effectively nerfs the final boss of Shadow of the Erdtree. First, their starting action pattern has changed, and some attacks have been “adjusted.”

Other attacks now deal reduced damage and stamina damage while the visibility of some effects is improved. The range of non-weapon attacks has also been decreased. Sure, the expansion launched in June and many players may have beaten it, but better late than never.

The patch also includes balance adjustments and changes, including another nerf to Backhand Blades in PvP. Dual-wield spear attacks and the Pata have also seen their damage reduced. Furthermore, the headshot damage animation occurring against other players with the Spread Crossbow has been fixed.

Check out some of the patch notes below. Elden Ring: Shadow of the Erdtree is available for Xbox One, PS4, PS5, PC, and Xbox Series X/S. You can read our review, where we scored it a 10 out of 10.

ELDEN RING Patch Notes – Version 1.14

Final Boss balance adjustments

The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”

  • Changed the action pattern when the battle starts.
  • Adjusted some attack moves.
  • Decreased the damage of some attacks.
  • Decreased stamina damage of some attacks.
  • Decreased the attack range of some non-weapon-based attacks.
  • Improved the visibility of some attack effects.

PvP-exclusive balance adjustments

Equipment

  • Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque’s throwing attacks are not affected by this change)
  • Decreased the damage of Spears’ dual wield attacks against other players.
  • Decreased the damage of the Pata weapon against other players.
  • The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player.

Skill

Scattershot Throw

  • Decreased damage against other players.
  • This skill will no longer cause the headshot damage motion when hitting another player.

Discus Hurl

  • Decreased the damage animation value generated by this skill when hitting another player.

Weed Cutter

  • Decreased the poise value of follow-up attacks when using this skill against other players.
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