Elden Ring Will Keep Players “Interested, Exploring, and Having Fun” – Miyazaki

Director Hidetaka Miyazaki also states that the open world action RPG offers more freedom to players than FromSoftware had initially planned.

Posted By | On 02nd, Jan. 2022

elden ring

FromSoftware has released no shortage of instant classics over the course of more than a decade, and with Elden Ring promising a vast, open world experience that translates the developer’s design philosophies to a scale much larger than what any of its previous games have done, there is, understandably, no shortage of excitement surrounding it.

But with this being an open world game, questions about it are being asked that get asked about any other open world game. For instance, how does the game maintain a consistent level of quality and variety across all of the content it has to offer? According to FromSoftware president and creative director Hidetaka Miyazaki, that’s something the developer focused on quite a bit.

In a recent interview with EDGE magazine (via MP1st), Miyazaki said that in particular, FromSoftware focused on the game’s tempo and ensuring that players always have something new and interesting to do, whether that’s a quest, a dungeon, or simple exploration.

“There were a number of challenges that, of course, came with the scope of this game and of the world,” Miyazaki said. “There are a lot of areas in which we’ve had to use trial and error since creating the Dark Souls series, iterating on those mechanics and formulas, expanding on them in this new sense of scale. A lot of it was related to the game tempo – the rhythm and the flow of the game, to keep the player from getting bored, to keep them interested, exploring and having fun. And, of course, in this brand-new huge world that we’ve created, we wanted to prioritise that fun and level of player freedom more than anything. So with that comes a lot of characters, a lot of events that you’re trying to incorporate, and you don’t want anything to tread on the toes of anything else – you want it all to mingle and to mesh nicely with the player and their own motivations as well. But you want it to be there, and you want it to provide that stimulation for progressing forward and exploring.”

Interestingly, Miyazaki also explained that Elden Ring was delayed past what was initially targeting because the game offers more freedom to players than FromSoftware had originally intended, which meant it required more polishing than anticipated as well.

“The level of freedom that we wanted to ultimately achieve in Elden Ring exceeded what we were initially planning for,” he said. “This [complexity] gradually built up, and the time needed to debug and QA in particular took a lot more effort.”

Elden Ring launches on February 25 for PS5, Xbox Series X/S, PS4, Xbox One, and PC.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...