Evolve’s PS4/Xbox One Resolution & FPS Not Finalized Yet, Dev Explains Why It’s Not Coming To PS3/360

The new consoles allows the development team to achieve their original vision.

Posted By | On 24th, Jun. 2014 Under News | Follow This Author @GamingBoltTweet


Evolve was one of the best multiplayer games we saw at E3 and it might very well be one of the best new IPs of 2014. The game is only coming to the PlayStation 4, PC and Xbox One, but at some point Turtle Rock Studios must have thought about the 160 million install base of the PlayStation 3 and Xbox 360. GamingBolt got in touch with the studios’ co-founder and design director Chris Ashton and asked him the reason behind why they are not releasing Evolve on PS3 and Xbox 360.

“There is a risk in trying to make the game run on the older systems and you know Evolve is quite intensive on the CPU with all the wildlife we have and also all the vegetation and cover for the monster to hide in. It was a really big concern with ‘could we get it to run on those systems without making sacrifices that would hurt the gameplay?'”

Turtle Rock Studios eventually wanted to make a game where their vision is not sacrificed and the new consoles allowed them to achieve their vision. “Evolve is an old idea that we wanted to make for a very long time and we were only able to execute now because the systems are more powerful,” Ashton explained to GamingBolt.

So how are Evolve taking advantage of the new system and whether the game  is going to run at 1080p and 60fps on both the PS4 and Xbox One. At this point they are not sure.  “Well, were still in development right now, I am not sure where we’re going to end up,” Ashton said.

Evolve launches on October 21st across the PlayStation 4, Xbox One and PC.

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