Ex-Sledgehammer Executive Reveals The Amount of Work That Goes Into Developing a Call of Duty Game

Former Sledgehammer general manager argues that the industry and fans are not appreciative of the effort it takes to develop a Call of Duty game.

Posted By | On 15th, Jul. 2021

call of duty black ops cold war

Ex-Sledgehammer General Manager Glen Schofield sat down with Edge magazine for an interview, in which he argues about how fans and the industry are not appreciative of the work that goes into developing a new Call of Duty game every year.

Glen Schofield served as a co-director on many of the franchise’s entries, and goes in detail about how intensively he researched the subject material for creating the games. He argues that fans think that developing a new Call of Duty is as simple as pressing a few buttons on a machine, and a new game pops out every year.

As transcribed by VGC, Glen states, “People nowadays [think] a Call of Duty is… you know, just put it through the grinder and another one will come out. They don’t realise how much work goes into making a Call of Duty game. There’s just a ton of research.”

“You’re working with experts – I studied World War Two for three years. I worked with historians. I spent eight days in a van in Europe going to all the places that were going to be in the game. I shot different old weapons. All of these things that you have to do when you’re working on a Call of Duty game.”

“And, you know, to become an expert – we worked with Navy SEALS and Delta Force people to learn [the] tactics and techniques and get them into the game, right? You had to learn about the Special Forces from different countries like England and France and Spain and Italy and all that, because they were all in the game. So, a lot of learning, constantly reading, constantly watching videos and constantly working with experts.”

Game development isn’t an easy task, even with the massive financial backing that a publisher such as Activision provides. However, this doesn’t excuse the fact that Call of Duty is being extensively milked, as there’s always the pressure to release a new game every year. With Call of Duty: Warzone being a live-service title that requires maintenance and updates alongside the full-priced annual release, many of Activision’s subsidiaries have been reduced to support roles to keep oiling the Call of Duty machine, with the most recent example being Toys for Bob.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Dying Light: The Beast’s New Game+, Legend Levels and Nightmare Mode Detailed

Most of the major updates coming to Dying Light: The Beast over the 11-week plan set forth by Techland revolve...

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Cancelled Bluepoint Project Was Multiplayer God of War Game – Rumour

Leaked screenshots of the cancelled project indicate that it would have taken players back to the God of War's...

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5: Guardians at 10 – How Does It Play in 2025?

Halo 5 turns 10 this year. Here's what makes returning to it so charming yet frustrating at the same time.

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...