Everything you need to know about F1 2018.
PS4, Xbox One, PC
Release Date:August 24, 2018
Codemaster’s annual Formula 1 racing simulation is returning with F1 2018, and they’re looking to continue building on many of the significant improvements they made to their series with last year’s instalment, with some of the biggest changes coming in the game’s career mode.
As always, and as you would expect to be the case in a franchise such as this, Codemasters’ main focus with F1 2018 has been on making their game as authentic and as life-like as possible. While on the track itself, they are continuing to make tweaks and improvements to make driving more realistic, they are making several changes off the track as well, by adding features to their career mode to have it be more representative of a real-life Formula 1 season.
The trial regulation changes to test out grid formations that were introduced in F1 2017 in partnership with the FIA will once again be features in F1 2018.
Codemasters are introducing several major changes to F1 2018’s career mode to have it reflect what a real-life season of Formula 1 looks like a little more. The biggest of these changes that players will now be participating in post-race interviews, where they will be able to choose how they respond to questions. Depending on their attitude and their responses, new teams may want them to sign up with them, while conversely, many teams may not want to do so depending on your disposition. You answers will determine how you are perceived by your team and by others. If you wish to do so, you can also now use your agents to look for other, better teams for you, and you can also make the switch in the middle of a season. You can also, in fact, negotiate contracts for better deals.
F1 2018 also lets you have more of a control over how the career mode progresses by picking a particular racer as your rival, who you can then work towards beating. Additionally, research and development will now also have a major role to play in the career mode. Codemasters are introducing a vast variety of free practice sessions, and every one of these will award you with development points, which you can then use to upgrade your car, assuming you reach certain required research and development targets. However, halfway through every championship, you will also get the option of putting a stop to upgrading your vehicle in order to save up your development points for the next season.
Why might you want to do that? Because in F1 2018, there will be a chance that the rules at the end of a season might change. Codemasters are introducing their feature to make their career mode more dynamic and unpredictable. Just as such rule changes have affected eras of dominance by the likes of Ferrari and Red Bull in the past, rule changes in F1 2018 might similarly shake things up significantly. As such, you will always want to plan ahead and save up points for the possibility that your current vehicle build might not perform as well anymore during the next season due to a changed set of rules. The more points you save up, the stronger car you’ll be able to start the next season with in such an event.
The controversial halo, which was introduced by the FIA in 2018, is also going to be featured in F1 2018. For those who do not know, the halo turns F1 vehicles into something very close to closed cockpit cars, with carbon fibre wrapped metal bars around the driver’s head, as well as another metal strut in front of the steering wheel. It has received plenty of criticism from F1 enthusiasts since its introduction, but F1 2018, in its drive for authenticity, will nonetheless include it. That said, it will also give players the option of removing the strut in front of the steering wheel so that it does not obstruct visibility while the game is being played in cockpit view.
ERS, or Energy Recovery System, is also going to be featured in the game, in order to make it an even more authentic experience. This will allow to essentially manage use energy from their cars and use it at certain points in the track to gain speed boosts. For this system, there will be several deployments that players will be able to choose from. One major feature that was added by Codemasters in F1 2017 was classic cars, which will be returning for another lap in F1 2018 as well. All the classic cars that were featured in last year’s game are coming back- all twelve of them. These are- 1995 Ferrari 412 T2, 2002 Ferrari F2002, 2004 Ferrari F2004, 2007 Ferrari F2007, 1998 McLaren MP4/4, 1998 McLaren MP4/13, 1991 McLaren MP4/6, 2008 McLaren MP4/23, 1992 Williams FW14B, 1996 Williams FW16, 2006 Renault R26, and 2010 Red Bull RB6.
In addition to that, however, F1 2018 will be bringing eight new classic cars of its own into the larger roster of vehicles. These will include the Brawn BGP 001, which was driven by Jenson Button in 2009, the Williams FW25, which Juan Pablo Montaya drove in the 2003 season, the McLaren M23D, driven by James Hunt in 1976, and the Ferrari 312 T2, driven by Niki Lauda that same year. The other four vehicles are the 1979 Ferrari 312 T4, the 1982 McLaren MP4/1B, the 1978 Lotus 79, and the 1972 Lotus 72D. However, it should be noted that the Brawn BGP 001 and the Williams FW25 will only be available as pre-order bonuses for the first sixty days after the game’s launch, and even after that they will only be made available as DLC.
As far as the tracks in the game are concerned, there is a good mixture of returning tracks and those that are going to be brand new. The Monaco Grand Prix, of course, will be returning, as will the British Grand Prix’s Silverstone circuit. On top of that, however, the French Grand Prix has also made its return to Formula 1 after a hiatus of ten years, and as such, Circuit Paul Ricard in Marseille will be included in the game, while the Le Castellet is making its debut as well. The Hockenheim circuit in the German Grand Prix also took the year off in 2017, but since it’s going to return this year, the track will be included in F1 2018. The Sepang International Circuit, however, will not be in the game, since it was removed from the official calendar.
Note: This wiki will be updated once we have more information about the game.