This is how Bethesda can nail it with Fallout 4.
Now that the heat from Skyrim has all but died out and Bethesda is no longer making DLC for the game, people have started asking “What about Fallout 4?” The Fallout series has a long history of great game play and great ideas and in a lot of ways Skyrim seemed to be the spiritual successor of Fallout 3 and New Vegas, so what now?
Bethesda keeps finding ways to improve on the open-world RPG and they’ve made some great leaps forward in making an immersive and downright addicting worlds like Elder Scrolls and Fallout. With all they’ve been able to accomplish since Fallout 3 first hit the shelves, it’s no wonder people have started asking about the possibility of a new Fallout game. While games like New Vegas and Fallout 3 were great there are some things that people would like to see improved or added to the franchise.
A Brighter Color Palette:
Fallout 3 was great,but after awhile the same gray green color theme that is just about everywhere got pretty boring. They spiced things up nicely in New Vegas, giving us neon lights, some actual bright sun and a good desert theme. Hopefully we will see even more color in the next Fallout game. Just because the world’s been blown to smithereens doesn’t mean the colors did too.
The Fallout world would be much more engaging and satisfying to explore with more color. Let’s be honest too, most of us are bored of the drab and colorless post-apocalyptic worlds. Games like “The Last of Us” have proven that you can have a post-apocalyptic world that is quite beautiful in it’s own way; even if that means stepping over a few desiccated corpses to enjoy it.
Expanded Crafting System:
Fallout 3 had a great crafting system, with all the random junk you find in the world it was nice to be able to do more with it than simply sell if off to a vendor. Bethesda should really add to this feature or give the players ways to further modify some of the equipment they already have and are using, like being able to modify your guns or armor to have secondary or complementary abilities.
The Fallout world was littered with burned up on vehicles, machines, computers and a plethora of other pre-nuked tech. Let the player utilize more of it to construct special weapons or to modify some of the weapons they have. Being able to craft armor, clothes and maybe even traps would be great as well; especially since both Fallout 3 and New Vegas had no lack of tricks and traps laying around.
While Fallout 3 and New Vegas were some great games the combat just seemed to be missing something and wasn’t very flexible. Movement felt stiff and aiming could be a downright pain when trying to make precision shots without using the VATS system. While the VATS system was incredibly fun to use and helped to shower the world with gory-glory, it felt like the player had to use it to get the best experience out of combat and sometimes to even survive at all.
It would still be great to have the VATS mechanic in Fallout 4, and I am sure Bethesda has every intention of keeping in, but why not give the players better gun-play while they are at it too? Let us use VATS when it’s necessary or when we feel like. VATS is a blast and it really adds a lot of extra style to combat, but it would be great to go without it and just run ‘n’ gun instead of having to simply rely on it for survival.
While they are at it, how about using those finisher melee attacks that we had in Skyrim? There are some great melee option and it is incredibly effective. The problem with it was that it became a bit boring after awhile. This is something that could be paired really well with the VATS system for really awesome finishing attacks and one-hit kills. Including the option for a shield would be nice too. There are plenty of improvements that could be made to the combat system in the next Fallout game.