Bethesda’s Pete Hines says the studio “has to deliver a great game”.
It’s hard to believe that Bethesda Softworks’ Fallout 4 is actually happening, much less releasing this year, but dreams do come true. There’s a fair bit we know about the story but if you’re counting on more information, you’ll need to actually play the game.
VP of PR and Marketing Pete Hines told IGN that, “I would be stunned if we said anything else about the story ever again. We’re going to let everybody experience that in the game as much as possible.”
As for the launch this year, Hines said that if it were up to director Todd Howard, “He’d probably prefer like a week or even a day between announce and launch.”
But the decision was made to announce Fallout 4 several months ahead of its release. “Ultimately we landed on six months, it felt like it worked for a game like this. We felt that it was highly anticipated. Obviously Bethesda Game Studios has a stellar reputation and it is both a Fallout 3 follow-up as well as a follow up to Skyrim which is well known throughout the world, and [so] Fallout 4 would be something that would have a lot of buzz and noise around it and we didn’t need as long as you might for some other titles to kind of build that interest to launch.”
And for those worried about the team being divided and working on DLC side-by-side, Hines said, “I can tell you with all confidence that right now the team is one hundred per cent focused on the game itself”, said Hines when asked about additional content.
“Mod support, DLC…That’s all nice, but if we don’t deliver an awesome game by November 10th our DLC plans won’t matter and our plans for mod support will be irrelevant. We have to deliver a great game. That doesn’t mean [the dev team] haven’t spent some amount of time thinking about what they might do [for future DLC], but honestly that’s not a focus for anybody right now.”
Fallout 4 is out on November 10th for Xbox One, PS4 and PC. Could we get more hyped? We’ll find out in the months to come.