Fallout 4 Development Efficient Thanks to Current Gen, “Story Reason” for Crafting

Crafting might not be a requirement but it is encouraged by Bethesda.

Posted By | On 19th, Jul. 2015

Fallout 4

In a game like Fallout 4, there are a couple of different ways to play. Since it was officially unveiled at E3 this year, Bethesda has been touting just how much you can change the environment and the way the game unfolds by doing things like crafting different weapons and buildings. The question that has occurred to some, especially those that aren’t really into the whole crafting craze, is whether they have to do it in order to finish or just be successful in the game.

A recent interview in the Telegraph with game director Todd Howard sheds some light on this particular question. In the interview, Howard said, “It’s optional but it is big. There are missions for it you can decide not to do, but there is a whole system for it and a story reason for it.”

As for the development process thanks to current gen, Howard said, “Traditionally that’s where we’ve developed. So the time we spend developing the game is much more efficient because we don’t have to do it three ways. We don’t have to do one for the PC, one for the 360 and one for the PS3. The majority of our work works on all three. There’s still time spent on each, but not as much.”

This means Bethesda is likely going to same route as games like Far Cry 4. Crafting makes the game that much better, but it isn’t something that is going to stand in the way of people who are wanting to get through the game.

On the other hand, it appears Bethesda wants to make sure people understand they aren’t getting the whole game if they aren’t doing the crafting. Considering it recently came to light that the main voice actors for the game recorded more than 13,000 lines of dialogue, it shouldn’t surprise anyone to find out Fallout 4 has an awful big world to adventure through. We’ll be able to see just how important crafting really is in a couple of months when Fallout 4 launches for the Xbox One, PS4 and PC on November 10.


Tagged With: , , , ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...