There is very little doubt that Fallout 4 is one of the most hotly anticipated games this year. The good news is that the more we learn about the game, the more it appears it is going to live up to that anticipation. Among the reasons the game sounds like it’s going to be really good is the ability to build all kinds of things, as well as the number of different ways people can play through it.
Bethesda’s Todd Howard recently sat down with The Guardian to talk about a number of exciting features in the game, specifically including crafting. What the game designers wanted to do was make sure that this wasn’t a situation where the crafting was too easy. They wanted the realism that comes from building something from the ground up. “It’s somewhat akin to games like Minecraft – if you give people the tools to express their creativity, they will go apeshit, and make stuff you never contemplated in a million years. You can’t change the entire world in Fallout 4, but there are a lot of spaces that you can make your own, if you want to. That’s super important.” Howard said.
In some ways, the crafting extends to the weapon system, which has been tweaked for Fallout 4. Howard said it was a tricky balance, making sure that the system had a sense of realism when talking about rate of fire and things of that nature, while also making the controls “feel good in your hands.” He added that, “Then we have VATS, and there’s where you really get to dig in. I think it appeases both sides pretty well.”
As for the number of different ways the game can be played through, crafting certainly plays a part in that. Combat has always had a place in the series and that will be the case here as well. Of course, Howard also says there is a way to get through the game with very little violence. He does point out that players can’t be a total pacifist, that wasn’t really the goal, but he said the developers, “want to support different play styles as much as we can.”
Fallout 4 is due out on the PS4, Xbox On and PC on November 10.
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