Final Fantasy 15: Developer Explains Why The Game Was Not Completely Open World

Time and budget constraints.

Posted By | On 19th, Feb. 2017

Final Fantasy XV was a pretty great game. Most people who played it think so, calling it a return to form for the RPG megaton, and we thought so too. However, even for people who loved the game, there is one common criticism that it receives quite often- that the second half of the game was extremely linear, and that in contrast to the incredibly open ended nature of the first half, that linearity felt even more suffocating.

However, according to game director Hajime Tabata, there was a very specific reason for that design choice- time and budget constraints on the game’s development cycle. Considering the fact that it was a game that had been in development for a decade, that makes sense.

“Based on calculations that the development time and cost would double if the latter half of the game was to be an open-world environment as well, we had already planned to make the latter half more of a journey by vehicle,” Tabata said in an interview with Game Informer. “The structure of this title – to create memories while traveling in the open-world environment during the first half of the game, then have the story move forward linearly using the train in the latter half of the game – was designed and intended to be that way,” he said to Gameinformer.

It’s interesting how this structure is almost the exact opposite of what we saw in Final Fantasy XIII, where the first half of the game was excessively linear, before it opened up and finally offered players some freedom. Looks like this way works better than that, right?

Tabata also recently spoke of the Final Fantasy XV’s story and addressed some of the criticism levelled at it. Read about it here.

Thanks, Nova Crystallis!


Keep On Reading!

Assassin’s Creed Black Flag Resynced vs Original – 15 More Changes That Stand Out

Assassin’s Creed Black Flag Resynced vs Original – 15 More Changes That Stand Out

Beyond graphics and combat, the changes highlighted in this feature reshape how Black Flag Resynced plays at a...

The Next Ghost Recon Has Become One Big Question Mark

The Next Ghost Recon Has Become One Big Question Mark

It's been almost seven years since the last Ghost Recon, but despite initial promise, the next title seems to ...

College Football 27 Might Finally Make Dynasty Mode The Star

College Football 27 Might Finally Make Dynasty Mode The Star

A couple of iterations later, and we might be getting a Dynasty Mode that builds on its predecessor’s strong...

15 Big Games Launching in July 2026

15 Big Games Launching in July 2026

A deluge of releases awaits in the months leading up to GTA 6, and it all starts in July. Check out all the ke...

Cyberpunk: Edgerunners 2 Debuts First Trailer, Promises “Night City At Its Most Brutal” This Fall

Cyberpunk: Edgerunners 2 Debuts First Trailer, Promises “Night City At Its Most Brutal” This Fall

Studio Trigger returns to the City of Dreams with four new characters when season 2 of the acclaimed anime air...

Assassin’s Creed Black Flag Resynced Supports Upgraded PSSR and Extended Ray Tracing on PS5 Pro

Assassin’s Creed Black Flag Resynced Supports Upgraded PSSR and Extended Ray Tracing on PS5 Pro

It features three graphics modes: Performance (60 FPS), Fidelity (30 FPS) and Balanced (40 FPS), with upscaled...