Final Fantasy 7 is a game that needs no introduction- an icon of an iconic series, a leader of a ravenously popular genre, synonymous with one of the most successful consoles of all time, and quite simply, considered by millions to be one of the greatest games ever made.
Remaking a game is never easy, but when you’re remaking a game as historically relevant, beloved, and popular as FF7, that task becomes infinitely more herculean. And Square Enix certainly aren’t backing down from that unenviable task. Their ambitious with their initiative to remake Final Fantasy 7 seem unprecedented- they’re rolling the dice and looking to expand on the original like no remake has ever done before, and we’re incredibly excited and quite nervous all at the same time.
Final Fantasy 7 Remake will differ from the game it’s inspired by in many, many ways, and here, we’ll be talking about some of these big differences between the two. So without further ado, let’s dive right in.
MULTIPLE PARTS
One of the very first things we found out about Final Fantasy 7 Remake was that Square Enix intended to release the game across multiple instalments, and that was something they re-iterated when they re-revealed the game at last year’s E3. While there are many who’re concerned about how that will impact the story, or if breaking the game into multiple parts will mean several sections getting dragged out, the developers insist it’s quite the opposite. According to Square, in remaking Final Fantasy 7, they’re taking the chance to expand upon the promise of the original in every way, from gameplay and narrative to visuals and technology, which means that they’re investing a lot more time and resources into various sections of the game- thus, the multiple instalments. The upcoming release is the first in a series of- well, we don’t know how many just yet. But we do know it will be focused entirely on Midgar and the events that transpire there.
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