Possible PlayStation 4 specs revealed: Features two cameras and Move controller

Accurate specs?

Posted By | On 28th, Jan. 2013

Possible PlayStation 4 specs revealed: Features two cameras and Move controller

We’ve gotten a lot of rumours on the PS4 and this looks like it is the biggest and the most accurate one of them all. They are from VGLeaks who have had a good track record so far, but take it with a pinch of salt.

In addition to the specs, the rumour also reveals the accessories Sony will be bundling with the system, along with things like Blu Ray drive speed.

These specifications are similar to the ones the major sites have broken before, but this one contains more information and the diagram of the Orbis–which is the codename for the PS4.

It contains a CPU with eight Jaguar cores clocked at 1.6ghz along with a 4GB GDDR5 RAM, running at a blazing fast speed.

The GPU has a DirectX 11.1+ feature set and is clocked at 800 Mhz. It also has a Blu Ray drive running at 6x speed but reading speed varies. Check out the full specs below.

LIVERPOOL SOC

Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
Provides good performance with low power consumtion
Integrated CPU and GPU
Considerably bigger and more powerful than AMD’s other APUs

PU:

Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
Each cluster contains 4 cores and a shared 2MB L2 cache
256-bit SIMD operations, 128-bit SIMD ALU
SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
One hardware thread per core
Decodes, executes and retires at up to two intructions/cycle
Out of order execution
Per-core dedicated L1-I and L1-D cache (32Kb each)
Two pipes per core yield 12,8 GFlops performance
102.4 GFlops for system

GPU:

GPU is based on AMD’s “R10XX” (Southern Islands) architecture
DirectX 11.1+ feature set
Liverpool is an enhanced version of the architecture
18 Compute Units (CUs)
Hardware balanced at 14 CUs
Shared 512 KB of read/write L2 cache
800 Mhz
1.843 Tflops, 922 GigaOps/s
Dual shader engines
18 texture units
8 Render backends

Memory:

4 GB unified system memory, 176 GB/s
3.5 available to games (estimate)

Storage:

– High speed Blu-ray drive

single layer (25 GB) or dual layer (50 GB) discs
Partial constant angular velocity (PCAV)
Outer half of disc 6x (27 MB/s)
Inner half varies, 3.3x to 6x

– Internal mass storage

One SKU at launch: 500 GB HDD
There may also be a Flash drive SKU in the future

Networking:

1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth

Peripherals:

Evolved Dualshock controller
Dual Camera
Move controller

Extra:

Audio Processor (ACP)
Video encode and decode (VCE/UVD) units
Display ScanOut Engine (DCE)
Zlib Decompression Hardware


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