Strap in, because this is going to be a long one.
Fire Emblem: Three Houses is going to be a big game. We’ve spent the last few months reporting on Nintendo’s slow tease of the game’s cast, which looks staggering in its size and scope. The game’s story seems to be taking a similar approach with time hopping and three distinct paths you can take. How big are we actually talking, though? Well, strap in, because according to the Director of the game, we’re talking over 200 hours.
At the Japan Expo in Paris, Directors Genki Yokota and Toshiyuki Kusakihara talked about various aspects of the game. When it came to the game’s length Kusakihara said it took him 80 hours to clear one of the three House paths without skipping cutscenes and dialogue. So that would be a total of 240 hours between the three paths without skipping anything, though even with skipping a lot we’re still easily talking over 200 hours here (thanks to Twitter user Stealth for translations from French website, jeuxvideo).
Of course, how distinct each path will be isn’t clear, but at the very least, to fully complete the game with each of the titular three houses is going to take a long while. Couple that with the recently announced expansion pass, and boy, Fire Emblem: Three Houses is looking like a long ride when it releases on July 26th.
Yoshiyuki Kusakihara, Director of Fire Emblem: Three Houses said it took him 80 hours just to beat one of the House Path's without skipping cutscenes. Also unknown how many of the sidequests/stories he did.
This is one of my most anticipated games.https://t.co/mf0gdCcwXS
— Stealth (@Stealth40k) July 5, 2019