“What we wanted to do with our multiplayer component was add a real strong layer of narrative.”
343 Industries’ decision to shelf the popular Firefight mode from Halo 3: ODST and Halo: Reach for their upcoming Halo 4 was met with a lot of backlash and confusion from fans.
In a mega interview that we will be posting soon, we asked Halo 4 Lead Designer Chris Haluke why Firefight was not able to make the cut, and he said that it was mostly because the multiplayer focuses on the narrative as well.
“What we wanted to do with our multiplayer component was add a real strong layer of narrative,” Haluke told us. “And I think that’s the driving force behind the Infinity multiplayer experience. We want narrative to drive War Games, the competitive side, and we also want it to drive Spartan Ops on a narrative side.
“We really want to tell stories,” he continued. “We want Halo and the fiction to stand out. And we feel by immersing the player in Spartan Ops, this is a true opportunity to tell a story beyond that of the Master Chief.”
When we asked why the devs couldn’t keep both Firefight and Spartan Ops in the game, Haluke said: “I think we as a studio have made choices, and like I said, we want to drive narrative forward. And that’s how we do it in Spartan Ops. The main focus of creating the Infinity multiplayer experience, was to drive forward the narrative in both, War Games and Spartan Ops. And this is the choices that we’ve made and we’re extremely proud of what we’ve created.”
We will be posting the entire interview soon. Stay tuned.
Halo 4 releases on November 6th for the Xbox 360.