“Sony has been very proactive about securing amazing indie talent.”
Galak-Z: The Dimensional is an upcoming indie shooter for the PlayStation 4. Developed by 17-BIT, the game was first announced during Sony’s press conference at E3 last year. We got in touch with CEO Jake Kazdal to talk how the game is shaping up on the PlayStation 4.
First of all, the developers are targeting to run the game at 1080P and 60 fps on the PlayStation 4. “Most likely. We’re actually asking a lot of the hardware as it is, but I love 60fps games!,” Jake confirmed to GamingBolt.
During our interview we also asked Jake the reason behind not developing Galak-Z for the Xbox One.
“Sony has been very proactive about securing amazing indie talent, and it’s a huge part of their push for PS4. They confirmed Unity support for PS4 long before Microsoft did, so we approached them first, and it’s just been fantastic ever since, no looking back,” he said.
We also asked whether they had any plans to develop any games for the Xbox One in the future given the recent success of the console and a revamp of Microsoft’s policies with ID@Xbox to which he replied:
“Right now our relationship with Sony is going very well, it’s probably too early to say just yet, but I assume we’ll continue with them for our future projects. We don’t have anything planned for Xbox at this time,” he revealed.
Galak-Z: The Dimensional is due for the PlayStation 4 and PC sometime this year. Let us know your thoughts in the comments section below.