Gamebase to Introduce Reach3dx Game Engine at GDC 2014

For easy mobile and web development.

Posted By | On 05th, Mar. 2014

Disney's Epic Mickey Concept Art JLW

Gamebase will be introducing a new game engine at the Game Developers Conference 2014 in San Francisco, they announced today.

It’s called Reach3dx, and it is a new, full-featured 3D game engine which provides cross-platform support for iOS, Android, HTML5, and Flash. It is based on the OpenFL framework and Haxe, and it facilitates a creative environment that should be highly familiar to the existing development community.

“There are two main goals of Reach3dx. The first is to provide cross-platform rendering that is flexible and high quality. The second is to decrease development times so users can get to the market faster on the ever changing mobile platforms.” said Paul Welch, Senior Lead Engineer on Reach3dx. “With Reach3dx, developers have a simplistic and efficient game creation environment.  I’m very excited to see what people will create with it in the near future.”

Gamebase is known for its award winning engines, the most popular of which is Gamebryo, which powered high profile games such as Epic Mickey 2. It will be interesting to see how well this new one catches on.


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