Archive For Gamebryo Tag

Gamebryo Interview: Developing A Next-Generation Engine With High Quality Graphics And Stability

Gamebryo Interview: Developing A Next-Generation Engine With High Quality Graphics And Stability

Bryan Tarlowski, Marketing Director at Gamebase and Lead Engineer Yoonjae Hwang talk about Gamebryo.

Mantle Exposes More Low Level Features Than DX12, Shares Many Rendering Codes With PS4/Xbox One

Mantle Exposes More Low Level Features Than DX12, Shares Many Rendering Codes With PS4/Xbox One

Gamebase's Bryan Tarlowski and Yoonjae Hwang talk about the benefits from AMD's API.

DirectX 12 Will Require Applications To Explicitly Do A Lot of Validation And Book Keeping

DirectX 12 Will Require Applications To Explicitly Do A Lot of Validation And Book Keeping

Gamebase explains how they are preparing their next iteration of Gamebryo engine ready for DirectX 12.

Gamebryo To Use PS4 & Xbox One’s Distinct Features, Puts Frequently Accessed GPU Resources on eSRAM

Gamebryo To Use PS4 & Xbox One’s Distinct Features, Puts Frequently Accessed GPU Resources on eSRAM

Developers from Gamebase explain how they plan to use the respective embedded and unified architecture of the two consoles.

Gamebase to Introduce Reach3dx Game Engine at GDC 2014

Gamebase to Introduce Reach3dx Game Engine at GDC 2014

For easy mobile and web development.

Supermassive Games to Utilize Gamebryo Engine

Supermassive Games to Utilize Gamebryo Engine

Gamebase USA announced today that Supermassive Games, an independent game developer based in Guildford, England, has chosen to partner with Gamebase USA to develop its newest title using the Gamebyr... Read More