DirectX 12 Will Require Applications To Explicitly Do A Lot of Validation And Book Keeping

Gamebase explains how they are preparing their next iteration of Gamebryo engine ready for DirectX 12.

Posted By | On 08th, Sep. 2014

dx12

DirectX 12 is going to improve a lot of technical processes when it launches late next year. Gaming PCs that have a multiple GPU set up will see benefits as the new iteration of the API will make sure there are no bottlenecks due to the CPU. However this does not mean that simply using DX 12 will resolve all the problems in one go. The developers will still need to code accordingly.

In our interview with Bryan Tarlowski, Marketing Director at Gamebase and Yoonjae Hwang who is one of the lead engineers on Gamebryo, it was revealed that DX12 will require applications do a lot of validation and book keeping. Book keeping means that developers need to use the same section of the code at different places, with little to no changes.

“Although it’s true that DirectX12 offers opportunities for better performance by allowing developers a lot of low-level control of graphics device, it also means that application needs to do explicitly a lot of book keeping and validation that video drivers used to do for us,” the duo said to GamingBolt.

However they will be using the next iteration of Gamebryo to resolve this issue. “Using Gamebryo can eliminate this kind of tedious work from developers while still obtaining all the benefits of DX12. Also Gamebryo abstracts away architectural differences between DX11 and DX12 like the removal of immediate context, so Gamebryo can help developers move to DX12 in the least intrusive way.”

In the end, nothing happens magically. DirectX 12 will no doubt change the game development scene for PC gaming and Xbox One. But developers will still need to find ways to properly optimize and program according to the new API.

We will have more coverage on Gamebase and Gamebryo. Stay tuned.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...