Gears of War 4: The Core Of The Game Is Around The Controller, Developer Says

That said, they still do balance the game around keyboard and mouse play.

Posted By | On 30th, Aug. 2016

Gears of War 4

While Gears of War 4 will be hitting the Xbox One and Windows 10 PCs at the same time, and while the PC version actually looks to be pretty darn impressive this time, instead of the dumpster fire that some of Microsoft’s recent PC ports have been, and while there will even be some cross play functionality between the Xbox and PC versions of the game, lead multiplayer designer Ryan Cleven told IGN that the core of the game is still designed around the controller.

“We definitely work from the controller out,” he said. “We do play [with] mouse and keyboard, but the core of the game is around a controller. I don’t think that we…would say that we have like, one of the other as the priority; they’re both really important to us,” he continued. “But, we have to make sure that the controller experience, which has been the legacy of the game, is definitely perfect.”

The important bit here is that Xbox and PC players cannot play against each other competitively- so both versions of the game can be balanced relatively independently.

“We don’t really balance the PC versus the Xbox, right, so they’re each kind of balanced independently,” Cleven said. “They’re all using the same core tuning; so, when we look at the PC players versus PC players, they can choose to use a mouse and keyboard or they can use a controller. That’s up to the PC players. On the Xbox, we tune the game internally with a controller, so everything is tuned to be balanced that way, and then we make sure that the two groups, when they’re playing competitively online, they aren’t actually playing with each other.”

Gears of War 4 will launch in September for Xbox One and for Windows 10 PCs.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Cyberpunk 2077 and Phantom Liberty Have Generated Roughly $750 Million in Revenue

Cyberpunk 2077 and Phantom Liberty Have Generated Roughly $750 Million in Revenue

In 2023, the action RPG and its expansion raked in roughly $206 million in revenue, CD Projekt has revealed.

The Witcher 4 Has Over 400 Developers Working on it, Still in Pre-Production

The Witcher 4 Has Over 400 Developers Working on it, Still in Pre-Production

Meanwhile, Cyberpunk 2 and Fool's Theory remake of the first Witcher are both in the concept stage of producti...

Predator: Hunting Grounds is Coming to PS5 and Xbox Series X/S in Late 2024

Predator: Hunting Grounds is Coming to PS5 and Xbox Series X/S in Late 2024

Developer IllFonic has taken over publishing for the title, with a new update next month and additional Predat...

Helldivers 2 Patch Fixes Freezes From Arc-Based Weapons and Stratagems

Helldivers 2 Patch Fixes Freezes From Arc-Based Weapons and Stratagems

The new patch ensures the Arc-12 Blitzer, Arc Thrower, and Tesla Tower will no longer cause players' games to ...

Like a Dragon, Judgment Developer is Seemingly Teasing an “Important Announcement” for Monday

Like a Dragon, Judgment Developer is Seemingly Teasing an “Important Announcement” for Monday

But Monday is April Fool's Day, so it could be a whole lot of nothing. Then again, it could be Judgment 3.

Princess Peach: Showtime! Beats Dragon’s Dogma 2 and Rise of the Ronin to Top Weekly Japanese Charts

Princess Peach: Showtime! Beats Dragon’s Dogma 2 and Rise of the Ronin to Top Weekly Japanese Charts

Princess Peach steals the spotlight from both massive, new open world action RPGs in the latest sales charts f...