The upcoming open world (of course) reboot of Ghost Recon, Ghost Recon Wildlands, will challenge the players to think and adapt with each new environment type that the player finds themselves in, says Ubisoft. The environments will be varied enough that players will be forced to alter their style of play in each one.
“There are nine different environments, which are all very different. The terrain will completely change your approach because of your line of sight. When you’re in the jungle, the way you play with your friends is completely different because you have to tell your friend exactly what you see due to your point of view. It’s completely different in a desert because the challenge is trying to find cover. Every time you’re in a different environment, the co-op is different and you have to adapt to each one,” Wildlands Creative Director Eric Couzian said.
But the open world will not dilute the essence of what Ghost Recon is, either- rather, this is just a case of technology finally allowing the creators to realize their vision and make the kind of Ghost Recon game they wanted to make all along.
“The funny thing is with what’s available right now with technology makes it is the right time to redefine the franchise. The people who loved the first Ghost Recon are going to see many things in the game that remind them of the good ole days. It’s important for us that all of the design elements feel natural and that nothing is forced,”Senior Producer Nouredine Abboud said.
“You can play tactically by your instincts. We want to stay true to what Ghost Recon is, with the tactical spirit of the game. We want to make it accessible so the hardcore gamer can enjoy the game’s tactical [elements]. It’s based on your instincts. Even the Special Forces when they go on missions for a long time, they don’t rely on technology. In the end, these guys are good because they are trained and it is based on their instincts so it’s all about hearing and watching,” Couzian said.
Ghost Recon Wildlands will be out on PS4, Xbox One, and PC.
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