God Of War Director Speaks About Making Games More Interesting And Involved

The big question of "why?".

Posted By | On 28th, Mar. 2018

God of War

Cory Barlog, Director for the new God of War coming to PS4 on April 20, 2018 has credit for the fan favourite God of War II already, as well as several other titles that he’s been involved with over the years. With development on the PS4 game wrapped up, Barlog has been sharing his thoughts on what has shaped up to be a very different game through various interviews.

In GamesTM Issue 198, Barlog would parallel the journey that he took away from Sony Santa Monica to that of Kratos leaving behind the Greek setting after he devastated the entire pantheon. His experiences with past projects helped him experience different creative angles, which he feels helps inform his decisions now. He  explained his motivations behind the game.

“Every game that I play, if there’s not a strong ‘why’ driving me through the game, like ‘There’s just great mechanics and it’s really fun and you can do all of these cool things’, that’s great, but after a couple of hours if I don’t have a ‘why’, if I’m not in there for a reason, if I’m not being driven by something that I care about then I feel like I just lose interest. It may just be me and a small subset of people, but I feel that the games that I’m seeing becoming popular today, the ‘why’ is driving a lot of people and the ‘why’ is human drama. I think that while it’s personal for me, it’s personal in the sense that I’m pulling things from my own life in order to make the drama feel more real, but it is far more of a universal human interaction thing, as opposed to being placed in any kind of time period. It’s not like Kratos and Atreus are going to talk about the proper Twitter etiquette or anything like that,” he stated to GamesTM.

This experience turns out to be a big part of what defined the direction of the new title, with Barlog himself finding that he needs a “why” in order to stay invested in a game. Balrog spoke to that through line being important to him alongside great mechanics, giving a human drama connection that he feels brings a lot of games to life these days. You can check out the full story for the game and get more information in GamesTm April issue. You can subscribe to the latest GamesTm Magazine over here.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...