Godfall Update Reduces HDR Bloom and Overexposure on PS5

It also fixes issues with ray-tracing and crashes.

Posted By | On 10th, Dec. 2020

Godfall_03

Counterplay Games’ Godfall didn’t receive the warmest critical reception but it’s being supported all the same. A new update is available that resolves issues on both PS5 and PC. Key among them is some tuning to HDR on PS5 which reduces overexposure and bloom, in case things were a little too shiny for one’s taste.

Along with multiplayer fixes, other issues – like enemies spawning in some inaccessible parts of the map and objectives not updating properly – should also be fixed. If you also noted ranged enemies in the Tower of Trials trying to attack up close instead of, well, at range, that should also be fixed. A ray-tracing issue that could occur in the Air Realm and affect the framerate has also been fixed.

Another nice addition is game server capacity for territories like Singapore, Sydney and Canada, though one has to wonder if there’s enough of a player base left. For more details, check out the full patch notes here. You can also read our review for Godfall here.

Godfall Update – 2.2.4

General – All Platforms

  • Solved an issue where the host of a multiplayer match would incur a blank screen if a player in the party had not yet unlocked the boss encounter.
  • Solved an issue in multiplayer when the user browsing a menu during a cutscene would be stuck outside after the cutscene and display the character with placeholder textures.
  • Added additional logic around enemy spawn locations to prevent enemies from appearing in inaccessible spots on the map.
  • Solved an issue where Objectives would not update properly.

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